I'm still driving with TCS and SC enabled, but I'm ok with that. and have had pretty decent results so far. I've been testing the settings outlined here: I usually drive with my TX wheel, but I have also try to drive the game with my elite controller, and the vibration and feedback feels great for me also, some cars are fine to drive with controller, but some are almost impossible, I think the special controller setups will come in next patch, have you ever try the ice track with controller? Lol, it's impossible for me :) I really want to love this game, but it's just so frustrating right now. I think in time, and with patches, it'll get there. Really wish I could say the same about this series. All the cars just worked, and felt normal and predictable, right off the bat. I don't want to sound like a Forza fanboy, because believe me there are a lot of things I dislike about that series, but that's one thing I will say about Forza.I've played every single one, dating back to the original in 2005, with a gamepad, and not once have I ever felt the need to go into the advanced settings and fiddle with deadzones, linearity, etc. I really am disappointed that I have to spend time digging through settings, mining the Internet for potential solutions, then spending time trying them out just to get a game that feels comfortable to play. Judging from all the fanfare, I was expecting to be able to simply jump in with any car, pick up and play, and have it feel good and be reasonably quick. Compared to PCARS1 controls right out of the box, PCARS2 DOES feel much better.but let's be honest, with such a low starting point, it would have been hard for it to feel WORSE. It's a bit like saying "living in a cardboard box is better than being homeless." Sure it is, but it's still far from ideal. Then again, all cars seemed to lock up their wheels if you put even a millimeter of travel into the brake trigger, so it was kind of a case of "that's cool, but dial it down man."Īs an aside, I've got to say, after all the hype about how much they've improved controller settings out of the box, it feels way better than PCARS1, etc., I'm honestly rather disappointed. I particularly took note of the feedback through the triggers, which felt MUCH stronger than anything I ever felt in PCARS1. Played for a few hours so far, and from what I recall the vibration and feedback actually felt quite strong. I'm using an elite controller on a vanilla XB1. In addition, a set of tools to import modifications made to the first game is included.Sorry I meant is anyone finding the vibration any good.cause I'm not at the moment and found it much better on PC1 (using xbox controller on PC) This means we have prettier models of vehicles, better ambient textures, and special effects utilizing advanced graphics card capabilities. Graphic design is powered by an improved graphics engine, gMotor. In addition, the creators included many well-known tracks, including Belgian Spa-Francorchamps (including version 1967), Malaysia Sepang, the German Nurburgring, Italian Mozna, and American Mid-Ohio. The standard issue of rFactor 2 comes with several classes of vehicles - from the good old bolids, in which the likes of Jackie Stewart and Jim Clark raced, to the passenger cars with less power and speed. Adhesion of track drops dramatically then which increases the likelihood of slippage. RFACTOR 2 XBOX 360 DRIVERRealRoad module counts in real time the driving style of each driver in subsequent laps and increases the amount of rubber on the asphalt sections that are most often picked by the users. In every race we have to deal with variable adhesion of the track. In addition, the studio improved the physics of collisions between objects which applies not only to car accidents, but also hitting single cones, tires, signs, and banners. The implemented system of dynamic weather conditions makes the competition even more unpredictable and surprising when it comes to the final results. Before going to the track, the users can decide whether they want to race on a sunny day, in the rain, or be surprised with a copious downpour during the race. Both the single player mode and multiplayer will offer options to modify weather conditions. In rFactor 2, in comparison to its predecessor, the creators decided to improve and modernize a number of items related to the competitions. The team is known mainly from the cooperation with professionals in the automotive field, which resulted in the release of an improved version of the first game, which is available only for those working at the Formula 1 race cars business. RFactor 2 is the sequel to one of the best racing simulation by an American studio, Image Space Incorporated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |